Never Stop Learning.

As I make new ones I will add them here, sorted from newest at the top to oldest at the bottom.

A full vimeo album of these tutorials can be found here. I've also included tutorials by my esteemed colleague, Berto Mora.

In an effort to give back to the Notch community like the many that already do so, the project files can be found for free on my Gumroad page. Although attribution and donations are appreciated, it is not required.

I hope these tutorials and project files help you further your skills in making amazing motion graphics for either personal or commercial projects. All I ask is for you to continue producing, and maybe down the road to share your own project files with the community to encourage further learning and growth from all. Enjoy!

-K

Interactive Mouse Picker

A Notch tutorial on the mouse picker node and using it to create interactive graphics. This is a pretty quick one that goes over basic use of the mouse picker and possibilities for how it could be used as a control system for your real-time graphics. Chapters are outlined below for your convenience.

Chapters:
[00] - 00:00:32 - Starting From Scratch
[01] - 00:00:45 - [Interactive] -- Mouse Picker
[02] - 00:02:25 - [Interactive] -- Plane Offset
[03] - 00:03:38 - [Interactive] -- Extractor Variables
[04] - 00:04:53 - [Geometry] -- Node Trail
[05] - 00:06:13 - [Example] -- Control Possibilities

Cloners & HUD Graphics

A Notch tutorial on cloners and using them to create HUD graphics. We cover techniques like cloning cloners (cloner inception), and effectors that use turbulence, randomize, and color ramps in the pursuit of creating digital HUD interfaces. Chapters are outlined below for your convenience.

Chapters:
[00] - 00:00:31 - Starting From Scratch
[01] - 00:00:38 - [Cloners] -- Basic Cloning
[02] - 00:03:30 - [Cloners] -- Turbulence Effector
[03] - 00:06:50 - [Cloners] -- Effector Time Mode
[04] - 00:10:01 - [Cloners] -- Randomize Effector
[05] - 00:11:31 - [Cloners] -- Colour Ramp Effector
[06] - 00:13:04 - [Post FX] -- Glow
[07] - 00:14:38 - [Geometry] -- Primitive Triangles
[08] - 00:16:45 - [Material] -- Material
[09] - 00:19:26 - [Cloners] -- Radial Start / End Angle
[10] - 00:20:06 - [Cloners] -- Cloning Cloners
[11] - 00:25:47 - [Particles] -- Adding Detail
[12] - 00:32:13 - [Text] -- DONE
[13] - 00:33:09 - [Post FX] -- Final Touches

Keyboard Shortcuts

A quick Notch tutorial on keyboard shortcuts. Get to know them and increase your speed in real-time. Chapters are outlined below for your convenience.

Chapters:
[01] - 00:03:47 -- General
[02] - 00:05:59 -- Nodegraph
[03] - 00:12:54 -- Viewport
[04] - 00:18:33 -- Timeline
[05] - 00:21:03 -- Keyframing
[06] - 00:24:19 -- Curve Editor
[07] - 00:26:53 -- Wacom Tablet
[08] - 00:27:55 -- Kramer Cat

Field Affector

A quick Notch tutorial on field affectors. We also cover other goodies like attribute shading by velocity magnitude and using depth of field with the point renderer. Chapters are outlined below for your convenience.

Chapters:
[00] - 00:00:54 - Starting From Scratch
[01] - 00:12:04 - [Particles] -- Attribute Shading by Velocity
[02] - 00:14:03 - [Fields] -- Fluid Affector
[03] - 00:20:28 - [Particles] -- Depth of Field
[04] - 00:22:36 - Last Notes & Summary

Particle Complexity

A not-so-quick Notch tutorial on particle system complexity. We end up a bit out of scope and also cover other goodies like keyframing, the curve editor, timing and motion graphics principles. Chapters are outlined below (and clickable on the vimeo page) for your convenience.

Chapters:
[00] - 00:00:53 - Starting From Scratch
[01] - 00:05:23 - [Particles] -- Multiple Emitters
[02] - 00:09:18 - [Modifiers] -- Animation Control
[03] - 00:10:52 - [Particles] -- Emitter Parent Transform Weight & Randomness
[04] - 00:11:58 - [Keyframe] -- Basic Animation
[05] - 00:14:52 - [Particles] -- Emission Normal Direction Velocity
[06] - 00:15:33 - [3D Object] -- Mesh Lines Rendering
[07] - 00:16:47 - [Modifiers] -- Continuous Animation
[08] - 00:18:14 - [Particles] -- Trail Renderer
[09] - 00:19:10 - [Camera] -- Basic Setup
[10] - 00:20:45 - [Particles] -- Point Renderer Size Randomness
[11] - 00:21:19 - [Particles] -- Coloring with Attribute Shading
[12] - 00:23:56 - [Workflow] -- Presets
[13] - 00:26:49 - [Post FX] -- Glow
[14] - 00:27:50 - [Particles] -- Line Connection Renderer
[15] - 00:29:41 - [Particles] -- Trail Emitter
[16] - 00:31:02 - [Particles] -- Show Metrics
[17] - 00:34:33 - Kramer Cat
[18] - 00:35:03 - [Particles] -- Isolating with Affected Emitters
[19] - 00:37:13 - [Particles] -- Isolating with Rendered Emitters
[20] - 00:43:57 - [Particles] -- Force Affector
[21] - 00:49:07 - [Keyframe] -- The Curve Editor
[22] - 00:56:18 - Checkpoint
[23] - 00:58:44 - [Design] -- Dynamic Timing
[24] - 01:00:44 - [Particles] -- Fixed Update Rate
[25] - 01:02:05 - [Modifiers] -- Range Remap
[26] - 01:04:16 - [Keyframe] -- More Curve Editing
[27] - 01:12:28 - [Design] -- Changing My Mind
[28] - 01:16:26 - [Camera] -- Animation Control
[29] - 01:25:50 - [Design] -- Final Touches
[30] - 01:26:51 - Last Notes & Summary

System Control

A quick Notch tutorial on system control.

Cloth Physics

A quick Notch tutorial on cloth physics.
A follow up to the last tutorial on weightmaps and intro to cloth simulations

Weightmaps + Intro to Cloth Simulations

A quick Notch tutorial on weightmaps for deformation (first half), and an intro to cloth simulations (second half).